I’m playing Silent Hill 3’s PC version in high resolution. It’s the first time I’ve played it since I had the Playstation 2 disc in 2003. I almost can’t detect a leap in visual quality between this 10 year old riddle & today’s first person shooters (do they make other games?). Mold formations are laid out artistically across bathroom tiles, blood spatters are realistically sprayed across the walls. The sound design is the best part, I can’t believe how crazy it is. I have it hooked up to my surround system so all the pops & crackles are crystal clear. The game makes you think and jump & yell curse words at 4 in the morning. I’m playing the game on it’s maximum settings and it runs very fluidly even on low end PC’s these days. It’s wonderful the difference that’s made in visual quality between the console & PC versions. I suppose the major difference between this & games today is that care went into every little detail.
Heather is also one of the most realistic portrayals of a teenager I’ve ever seen & probably the most likable protagonist from the entire series. Team Silent went to great lengths to show her imperfections, both visually & psychologically (or personality-wise). Her world, her Silent Hill, is visually the most interesting out of all the games.
It feels really good to return to the worlds of Silent Hill after so many years of avoiding them due to their depressing nature. These games are amazing, no doubt, but they also serve a serious purpose. They are cathartic experiences intended to help us understand our own sadness & pain and show us a way to fight through it. Everyone has their own misery, their own private Hell locked inside their mind and sometimes life will put you there. I’m fighting through my own Silent Hill right now, but I’ve been there before and I know the way out.